Information & Interaction Design
09 Nov 2026
pioneering work in data visualization
the name of the textbook for what I’d like to teach you today
how to make graphics systematically
you may think graphics are separate from information
you may think graphics should be constructed by artists
what about a graphics system to express information?
it does not belong to the artist
it does not belong to the artist
Salvador Dali is pictured at right
it belongs to anyone communicating information
give me half an hour to convince you of this
please take 5 minutes to sketch a graphic
a subset of manufacturing data
36 counties: all mfg subsectors, total sales, hours worked, wages
whole table available at: Canvas > Files > misc > ocounties.pdf
whole table available at: Canvas > Files > misc > ocounties.pdf
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
I image googled statistics on Oregon counties
please think about how you would do it now
underlying these examples is a process for making graphics in which we analyze the information to determine visual aspects best suited to each kind of information … let’s look at that process
begin to analyze the information by identifying the invariant, the thing that will stay the same across all relationships in the graphic, before considering the components, the things that change
the invariant is the topic of the graphic, for instance sales by county, or labor by county … the invariant gives us the title for the graphic
step 1 takes no account of persuasion or provocation because the system strives for the single goal of supporting immediate answers to simple questions about the information
each component will be represented by a legend on the graph … the components are what varies, such as sales, type of timber, market rank
each component has three properties to analyze to determine next steps: order, length, and level … three words given precise definitions in the system
order ranges from components considered as raw values to fractions of components governed by some criteria … for instance workers and workers by county
length of a component refers to the number of divisions we can identify in it … fewer than four will lead to special constructions while more than a dozen will lead to standard constructions
level of a component refers to whether the concept is nominal, ordered, or quantitative
please think again about how you would do it now
Thanks to the two students who worked with me on this study of one student’s solution to the Bertin exercise. This study is more detailed than what I expected you to do in class but serves to illustrate the process.
bertin exercise example
The invariant is represented by the title
The components are the things that vary in the graphic
The retinal variables are the things that form an image on our retinas
It should not be surprising that information design owes so much to a cartographer. This is one of two fields, the other being social network analysis, with the most influence on building information containers today. The remaining sections of this chapter explore Bertin’s theory of information graphics.
The word theory is used to mean many things. To obtain a useful definition, it might be helpful to consider what Stephen Hawking says about theory in A Brief History of Time on page 7.
A theory is a good theory if it satisfies two requirements. It must accurately describe a large class of observations on the basis of a model that contains only a few arbitrary elements, and it must make definite predictions about the results of future observations. For example, Aristotle believed Empedocles’s theory that everything was made out of four elements: earth, air, fire, and water. This was simple enough, but did not make any definite predictions. On the other hand, Newton’s theory of gravity was based on an even simpler model, in which bodies attracted each other with a force that was proportional to a quantity called their mass and inversely proportional to the square of the distance between them. Yet it predicts the motions of the sun, the moon, and the planets to a high degree of accuracy.
Bertin defines efficiency as a measure of how quickly the process of reading a graphic can be completed and defines the process in some detail under the influence of (then) contemporary philosophy. Let’s read some information graphics now to get an idea of what this might entail.
Bertin describes four categories of graphics: diagrams, networks, maps, and symbols. It is the use of the last three categories, coupled with the detail in Bertin’s theory, that persuade me that here is a good foundation for describing information architecture.
Recall my earlier question about adjuncts to efficiency. The main adjunct in my opinion is an exhaustive depiction of what it means to simplify information using retinal variables at the most detailed level possible.
A Picasso nude exemplifies simplicity
When we analyze what people see, we bring a perspective, in part based on where we are and what we do. Think about some bases for your perspective on the visible variables in presenting information, such as professional, cultural and biological.
When art critics get together they talk about Form and Structure and Meaning. When artists get together they talk about where you can buy cheap turpentine.
— Pablo Picasso
quoted by Steve McConnell, Code Complete (1993)
Modern philosophers have had little to say about the nature of aesthetic interest; … The concentration has been on the philosophy of art, and in particular on puzzles created by boring impostors like Duchamp: is this signed urinal a work of art? etc. This makes for an exceedingly dull literature, devoted to questions which can be answered in any way while leaving everything important exactly as it is.
—Roger Scruton, Modern Philosophy (1994), p. 589
Several famous pictures in the twentieth century illustrate the quest to depict the essence of things. The difficulty of doing so and the effort required to see the essence before depicting it can be found in a series of lithographs created by Picasso in a short period of time. There are essays about this series available online and many versions of pictures of them. This particular version is chronologically read first from left to right then top to bottom.
Picasso’s Bull Lithographs
There are many ways to interpret the word essence in the above series and I leave that to the essays mentioned above, that discuss the bull as the essence of masculinity or of Spain itself. Let me just add this proposed Olympics poster, undoubtedly influenced by Picasso in particular and Cubism in general.
We explored these when surveying prototyping in week 7.
This slideshow was produced using quarto
Fonts are Fira Sans, Fira Sans Light, and Victor Mono Nerd Font
Math is set in Fira Math via MathJax 4