More important to get it right at this stage than to be on time (being on time will matter more later)
Being on time earns you forgiveness for problems we’ll address today
Recap, Last week
Audiences
Epochs
Bad design
Triangles
Make your own triangle, showing two “green” bubbles, one for where you are now and one for where you aspire to be
Interaction Design
Contextual inquiry
Personas
Scenarios
Prototypes
Contextual Design
But before we consider contextual design …
Let’s consider the broader question of how you study users
Three ways to study users
Contextual inquiry
Ethnography
Participatory design
Contextual inquiry
Radical changes
Short time frame
In the workplace
Relies on familiar work structure
Requires least client time and designer time
Participatory design
Incremental changes
Empowering users
Medium client time and designer time
Improved user acceptance
Ethnography
Radical changes in exotic workplaces
Requires the most client time and designer time
Usually used for poorly understood work environments
Designers immerse themselves in the work environment
E.g., Barley’s epic study of radiologists
Contextual Inquiry
Contextual Inquiry Process
Prepare for workplace interviews / observations
Conduct workplace interviews / observations
Interpret workplace interviews / observations
Immersion
Prepare for the interview
Who should you interview?
Each team member should interview at least two people for this assignment
Consider roles not titles
Consider context
Consider the work you will support
Consider who all is involved
Consider where information comes from
What contexts should be sampled?
Consider different work and social contexts
Strive for variety
Could use differences in productivity as a basis (careful!)
Interview style
Intermittent work (most common)
Uninterruptible work
Extremely long work
Mobile Work
Extremely focused work
Logistics
Distance
Resistance
Confidentiality and security
Time commitment (two hours if you can get it)
Cultural issues
Dress
Spacing of interviews (as tight as possible)
Coordinating with interpretation sessions
Lost interviews
How do you get interviews?
Vendors
Sales
Sales support
Management
Tech support
User advocate
Advertise
Share interview techniques
Two interviewers
Avoid recording (unless on a platform like Zoom)
Avoid Zoom (try to be live in the workplace)
Don’t fear silence
Use work artifacts if live
Conduct the interview
Materials
Work from a checklist and a script
Deal with confidentiality
Give an introductory talk
Give an opportunity for unexpected issues
Procedure
Introduce yourself
Reinforce your focus
Set expectations
Defer to the user as expert
Describe confidentiality policy (maybe again)
Get permission to record (if you want to record)
Deal with opinions about tools or companies
Explain that interruptions are interesting
Look for opportunities to do contextual inquiry
Continued procedure
Transition to work focus
Observe and discuss
Be nosy
Take notes (avoid using a laptop)
Know what to take notes about!
What to take notes about
The user’s role
The user’s responsibilities
The user’s communication types
The user’s organization of physical space
The user’s artifacts (get copies if possible)
Breakdowns in the user’s work
What works and what doesn’t
Interview activities
Share design ideas stimulated by events
Draw the physical space
Take photos (if you get permission)
Wrap up
Summarize what you learned, check your high-level understanding
Ask about pet issues
Give tips about system use (avoid doing so earlier)
Thank the user and give a gift if possible
Be sure you followed Holtzblatt’s tips in Tables 4-1 through 4-5!
Views of the CI interview
Interpret the interviews
Intro
Today usually done via FigJam or Miro instead of on a wall with post-its
Should happen 48 hours after the interviews (or sooner)
You should NOT talk to your teammates (or anyone else) about the interviews before the interpretation session
You should never do it alone
Must be synchronous
Usually takes all day
Interpretation session steps overview
Create affinity notes from your atomic observations
Add 500 affinity notes to the diagram
Organize the affinity notes by similarity
Add the bottom level of labels above the affinity notes
Add the temporary top level of labels and reorganize the bottom level of labels and affinity notes to fit them
Remove the temporary top level labels
Add the middle level of labels
Add the top level of labels
First steps
Write affinity notes in the first person
Use words that mean the same to everyone
Let the meaning emerge from the groups instead of predefining
Reorganize hard-to-label groups rather than wrestling with unsatisfying label wording
Bottom level of affinity labels
Start when you can’t keep track of the affinity notes
Give them design relevance
Highlight distinctions rather than trying to bring groups together
Temporary top level of affinity labels
Helps you move the affinity notes around into positions closer to their final positions
Only half a dozen temporary top labels
Remove them when this step is complete
Middle level of affinity labels
Highlight highlevel work concepts
Steps in work
Communication strategies in work
Tool use
Organizational structure
Top level of affinity labels
Describe the key issues relevant to the design
Inform the behavior patterns that will be the basis for personas
Any break in the chain from interview to key issues jeopardizes the persona milestone, coming up next
Example of the relationship between a top level label and those below it
Different views of the process
Activity: Fake an interview
Spend the next half hour interviewing each other in pairs
Pretend you’re a subject matter expert in your project
Pretend you’ve never met
Do both sides in the interview
If you’re a group of three, do two on one; if four, break into two pairs
END
References
Bannon, Liam, Jeffrey Bardzell, and Susanne Bødker. 2018. “Reimagining Participatory Design.”Interactions (New York, NY, USA) 26 (1): 26–32. https://doi.org/10.1145/3292015.
Beyer, Hugh, and Karen Holtzblatt. 1999. “Contextual Design.”Interactions (New York, NY, USA) 6 (1): 32–42.
Holtzblatt, Karen, Jessamyn Burns Wendell, and Shelley Wood. 2005. Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design. Morgan Kaufmann.
Spinuzzi, Clay. 2000. “Investigating the Technology-Work Relationship: A Critical Comparison of Three Qualitative Field Methods.”IPCC/SIGDOC ’00: Proceedings of IEEE Professional Communication Society International Professional Communication Conference and Proceedings of the 18th Annual ACM International Conference on Computer Documentation (Piscataway, NJ, USA), 419–32.
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