Human-Computer Interaction
University of Texas at Austin
University of Texas at Austin
04 Aug 2026
For most of the book, Norman asks us to understand the systems we have designed.
What would it take to change them?
Learn → Reflect → Decide → Act
Norman (2023), Part VI
Personal responsibility matters—but it cannot substitute for system change.
Norman (2023), ch. 36
Norman (2023), ch. 36
Even a comparatively simple, evidence-backed intervention can take a generation to normalize.
Norman’s 2023 account, Norman (2023), ch. 36
Norman (2023), ch. 36
Durable change needs pressure moving upward and capacity moving downward.
A digital service works well on new phones but excludes people with older devices, limited data plans, or unreliable connectivity.
In pairs, identify:
The design problem is not only inventing solutions; it is connecting efforts that already exist.
Norman (2023), ch. 37
Who bears the cost while everyone waits for the benefit?
Norman (2023), ch. 37
Communication can create awareness; it cannot by itself create the capacity or incentives to act.
Norman (2023), ch. 37
Norman (2023), ch. 37
Behavior is not noise surrounding the “real” system. It is part of the system.
Norman (2023), ch. 37
Design’s distinctive contribution is integration: framing, making, testing, and working with people across boundaries.
Norman (2023), ch. 37
The absence of a perfect solution is not a reason for inaction.
Norman (2023), ch. 37
Small does not mean trivial. It means learnable, adaptable, and less likely to impose widespread harm.
Norman (2023), ch. 37
Scale can come from connection among initiatives—not only from making one initiative enormous.
Norman (2023), ch. 37
A scheduling system makes a service more efficient, but workers receive unpredictable hours and have less control over family time.
Design a minimum viable outcome:
If a harmful arrangement was made, it can be remade.
Norman (2023), ch. 38
Norman (2023), ch. 38
Norman (2023), ch. 38
Norman (2023), ch. 38
Learn → Reflect → Decide → Act → Learn again
Synthesis of Norman (2023), Part VI
Choose an interactive system you know.
What would you do first—and what would you need to learn next?
Technology cannot decide