HCI:
Interaction
Cycle

Mick McQuaid

2025-04-10

Week TWELVE

Q and A from last time

None on Canvas—can you remember any?

Design Critique

Diya Patel

Article Presentation

Gaver et al. (2004) changed the course of academic HCI history. I’ve met several people who say that this brief paper caused the academic HCI community to veer from the founders’ focus on work to a focus on play and on new modes of inquiry.

Topic

The topic was The Drift Table, “an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities—that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks.”

Overview

The paper is a case study, in a sense from the same genre as Observing Sara that I mentioned last time.

It was a multidisciplinary work, involving various artists, ethnographers, psychologists, and computer scientists.

It was part of a larger six-year collaboration between 60 researchers across eight academic institutions working in half a dozen disciplines.

They designed and developed the drift table, then deployed it in peoples’ homes for a few weeks.

Views of the Drift Table

Probes

Lessons about ludic activities

  • Support social engagement in ludic activities
  • Allow the ludic to be interleaved with everyday utilitarian activities
  • Don’t expect ludic designs to leave everyday activities untouched
  • Don’t seek to meet users’ immediate desires

Discussion

\(\langle\) pause to look at discussion \(\rangle\)

Interaction Cycle

Invented by Harson and Pyla; not sure if it’s caught on

Readings

Readings last week include Hartson and Pyla (2019): Ch 30, Johnson (2020): Ch 13, Norman (2013): Ch 5

Readings this week include Hartson and Pyla (2019): Ch 31

Assignments

Milestone 5

References

Gaver, William W., John Bowers, Andrew Boucher, Hans Gellerson, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicholas Villars, and Brendan Walker. 2004. “The Drift Table: Designing for Ludic Engagement.” In, 885–900. CHI EA ’04. New York, NY, USA: ACM. https://doi.org/10.1145/985921.985947.
Hartson, Rex, and Pardha Pyla. 2019. The UX Book, 2nd Edition. Cambridge, MA: Morgan Kaufman.
Johnson, Jeff. 2020. Designing with the Mind in Mind, 3rd Edition. Cambridge, MA: Morgan Kaufman.
Norman, Donald A. 2013. The Design of Everyday Things, 2nd Edition. Basic Books.

END

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