2025-04-10
Week TWELVE
None on Canvas—can you remember any?
Diya Patel
Gaver et al. (2004) changed the course of academic HCI history. I’ve met several people who say that this brief paper caused the academic HCI community to veer from the founders’ focus on work to a focus on play and on new modes of inquiry.
The topic was The Drift Table, “an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities—that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks.”
The paper is a case study, in a sense from the same genre as Observing Sara that I mentioned last time.
It was a multidisciplinary work, involving various artists, ethnographers, psychologists, and computer scientists.
It was part of a larger six-year collaboration between 60 researchers across eight academic institutions working in half a dozen disciplines.
They designed and developed the drift table, then deployed it in peoples’ homes for a few weeks.
\(\langle\) pause to look at discussion \(\rangle\)
Invented by Harson and Pyla; not sure if it’s caught on
Readings last week include Hartson and Pyla (2019): Ch 30, Johnson (2020): Ch 13, Norman (2013): Ch 5
Readings this week include Hartson and Pyla (2019): Ch 31
Milestone 5
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