Art vs Design - After considering everyone’s perspectives, a few things sprang to mind: both art and design are answers to some significant problems. Art is an aesthetic remedy, whereas design is an optimum solution. A royal throne is an example of art, whereas an ergonomic chair is an example of design. In fact, both are intended to sit. All presentations were exceptional.
Is it best to complete storyboards before modeling or after?
Answer: In my mind it depends on the type of modeling you mean. I would do storyboards after user modeling. What do others think?
Is Apple, which has a stranglehold on the market and is a leader in globalization for its goods, truly concentrating on its main objective to genuinely make design simple for everybody or forcing people to adapt?
Answer: (1) I would argue that Apple does not have a stranglehold. Apple is only as good as consumers think it is. Microsoft, on the other hand, has what I would call a stranglehold. I don’t choose Microsoft products—they are chosen for me. I can’t avoid them. (2) I agree Apple is a leader in globalization and I think globalization is in many ways a bad thing. It is a boutique maker, trying to concentrate on a small number of products and a small number of choices, especially during the tenure of Tim Cook, an operations guy. What do other think?
I teach a course on this topic and a couple of you are in that course! What do you think are the most important things to say about prototyping after seven weeks of it?
I claim there are only two: prototypes for contention and prototypes for refinement. Of course, that raises the question of where Wizard of Oz prototypes fit into that dichotomy.
How many kinds of prototypes do you believe there are?
A VP of Oracle Medical Systems told me that his customers don’t want to see lofi prototypes at all. They want their branding in everything they see.
A guest speaker from ExxonMobil told my other class that he wants to see paper and pencil sketches or whiteboard sketches.
I disagree with the book that this method is rare. I saw a demo of it yesterday for a study of new VR technology that is not yet implemented. The designers are trying to decide which technology to implement, so they’re doing a Wizard of Oz study of five possibilities.
Christina pointed out that this can occur anywhere, not just doors. Can we think of some examples?
Well, is it?
What if privacy conflicts with engagement?
What about physical prototypes? (I’ve seen plenty for a wide assortment of reasons—can you imagine some of the kinds and some of the reasons?)
What industry do you mean? Tech may be homogeneous because of groupthink, but others may be less so.
Readings this week include Hartson and Pyla (2019): Ch 20
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