Human-Computer Interaction
17 Aug 2026
Part VI of Hornbæk et al. (2025)
Everything you interact with was designed. Someone decided which functions to include, what the icons look like, and how the pieces fit together. When something “just works” we forget that a great many decisions went into making it that way—and when it is cumbersome, we feel every one of them.
This part covers four chapters
Design means at least four different things
Aside: research through design
A simplified view of design—the designer accrues design knowledge as artifacts meet users across many contexts.
Aside: the double diamond
The Design Council’s model has two diamonds
The double diamond: diverge then converge, twice—first on the problem, then on the solution.
Aside: value-sensitive design of AI
Good designers move between four distinct processes
The four cognitive processes: diverge for more solutions, converge for a better solution, reconceptualize for a better problem, reorganize for better conditions.
A well-defined design task has four constituents
Quantity drives quality: 50 preliminary designs distilled to 25, then to 2 final designs over roughly 30 iterations (a cashless-society project).
Aside: how to run a brainstorm
Kelley and Littman (2001) make recommendations, popular in HCI