HCI:
Cognition

Mick McQuaid

2025-01-30

Week THREE

Today

  • Q and A from last time
  • Design Critique (Ishwari)
  • Article Presentation (Maggie)
  • Cognition (Mick)
  • Discussion leading (Mick)
  • Norman (2023) (Mick)

Q and A from last time

Measurement

Since Norman mentioned measure and measurement in his new book, is there any other measurement he mentioned about as a non-ideal measurement of the world instead of GDP?

Positive decisions

Norman puts design at the center of human activity, saying that when we make choices, we are designing things. How do we know that the decisions we make are positive designs and can find inspiration to promote society?

Career paths

Do certain career paths point us towards opportunities to design for humanity rather than Individual humans?

Group work

The group work is still a bit hazy in terms of what the deliverable will

Information dashboards

In regards to information dashboards, Nielson [sic] mentions that automobile dashboards have changed over time. However, have they become simpler or complex?

Cognitive illusions

I really want to understand more about how our brain was functioning that we could not really notice when the gorilla walked passed in the video. I went ahead and saw that video later and it was surprising how the human mind works. While focusing on the task, many people completely miss a person in a gorilla suit walking through the scene, beating their chest. It’s such a brilliant way to show how we can overlook the obvious when our attention is elsewhere. How does selective attention impact our ability to process unexpected or irrelevant stimuli, and what does this reveal about the limitations of human perception?

Advocacy

How can we advocate for change or ethical design, especially when it might not be the most profitable?

Replication

Have other researchers who have not been able to replicate Kahneman’s experiment been able to provide a reasoning for why it cannot/has not been replicated? Was his experiment flawed in some type of way?

Wikipedia take on Replication

Part of the book has been swept up in the replication crisis facing psychology and the social sciences. It was discovered many prominent research findings were difficult or impossible for others to replicate, and thus the original findings were called into question. An analysis[50] of the studies cited in chapter 4, “The Associative Machine”, found that their replicability index (R-index)[51] is 14, indicating essentially low to no reliability. Kahneman himself responded to the study in blog comments and acknowledged the chapter’s shortcomings: “I placed too much faith in underpowered studies.”[52] Others have noted the irony in the fact that Kahneman made a mistake in judgment similar to the ones he studied.[53]

More from Wikipedia

A later analysis[54] made a bolder claim that, despite Kahneman’s previous contributions to the field of decision making, most of the book’s ideas are based on ‘scientific literature with shaky foundations’. A general lack of replication in the empirical studies cited in the book was given as a justification.

Wikipedia cites the following article

https://replicationindex.com/2020/12/30/a-meta-scientific-perspective-on-thinking-fast-and-slow/

Design Critique (Ishwari)

Article Presentation (Maggie)

Cognition

We talked a bit about cognitive psychology last week, particularly about Tversky and Kahneman’s work. This week we continue with some historical information.

Human cognition and emotion, from Norman (2013) pp 49–55

Levels of emotional design

Visceral level

basic, similar in all people, recoil from hot stove; input is immediate present, output is an affective state; not emotions but precursors to emotions; dismissed by people who don’t believe they are influenced by it;

Behavioral level

learned skills, subconscious response to patterns; overall awareness but no conscious awareness of details, e.g., speaking, sports; conscious of goals while behavioral level handles details; actions are associated with expectations as well as outcomes and lead to affect, both before and after;

Reflective level

conscious cognition, deep understanding, reasoning, slow, guilt, pride, blame, admiration; design takes place at all three levels: high-level cognition can trigger low-level emotion just as low-level emotion can trigger high-level cognition;

Levels of human processing

More on levels of human processing

Another way to think of these levels is illustrated in the previous frame: hardwired or prewired, short-term, and abstract or contemplative. All three levels play a role in our reactions to our environment, including designed artifacts.

Model human processor

Baby bubblehead, aka model human processor

A model human processor schema from wikipedia

Keystroke level model

Keystroke level model includes

  • operators, such as key presses, mouse pointing, choosing
  • encoding, lists of operators and operands for calculating time
  • heuristics, rules to apply to cognitive operators (e.g., choosing)

Keystroke model limitations

  • error
  • learning
  • functionality
  • recall
  • concentration
  • fatigue
  • acceptability

GOMS

GOMS stands for

  • Goals
  • Operators (elementary actions)
  • Methods (groups of operators)
  • Selection rules (to choose methods)

protocol & verbal analysis

protocol analysis \(\rightarrow\) think-aloud process

Protocol analysis was an early hci tool

Verbal analysis differs in goals from protocol analysis

verbal analysis \(\rightarrow\) knowledge representation

Both analyses lead to maps

protocol analysis \(\rightarrow\) process map

verbal analysis \(\rightarrow\) knowledge map

Hick’s Law

Hick’s law predicts the time it will take for a user to make a choice, given the number of choices.

Hick’s law can be expressed as

\[t = b \log_2 (n + 1)\]

Fitts’s Law

Fitts’s law was actually discovered by Paul Fitts in the 1950s, but has been applied to the use of mice and other pointing devices as well as screen layouts since. It is perhaps the most widely invoked theory in the world of human computer interaction, and is depicted in the next frame.

Fitts’s law formulation

\[t = a + b \log_2\left(\frac{D}{W} + 1\right)\]

Discussion

Readings last week include Johnson (2020): Ch 1–5

Readings this week include Johnson (2020): Ch 7–9, Norman (2013): Ch 2, 4

Let’s look at the questions and answers from the readings

Norman (2023)

Sustainable

The age of waste

  • The twentieth century was the age of waste
  • What can designers do to help?
  • Few designers have power to change the system
  • No single discipline can solve the problem
  • Long-term damage is being done but short-term harm can come if we act precipitously

How did we get here?

  • Ease of manufacturing and ubiquity of plastics in the twentieth century
  • Design of short-lived products
  • Planned obsolescence of appliances and automobiles
  • Ikea!
  • The world’s data centers used 200 terawatt hours in 2023 (tera is trillion)
  • (More than many nations)
  • Design for obsolecence uses three techniques: breakdown, progress, and fashion
  • Many ingredients (plastics) are useless to recycle

Sustainability’s multiple components and implications, 1 of 2

  • Over 1m plant and animal species are threatened with extinction
  • STEM is not the answer, local expertise is never enough
  • We need STEAM, humanities, social sciences, economics, politics, law …
  • SEM are focused on narrow technical problems, T on economics and business
  • No one can predict all impacts long term, e.g., horses vs cars
  • T enables a surveillance society; empowers extremists

Sustainability’s multiple components and implications,

  • Universities produce narrow specialists (does the iSchool?)
  • Shouldn’t education be lifelong and in small blocks?
  • To be tolerant, we must be intolerant of the intolerant

Design, Products, Sustainability, and the Circular Economy

Take \(\rightarrow\) Make \(\rightarrow\) Waste

How about Repair \(\rightarrow\) Reuse \(\rightarrow\) Regenerate?

Circular Economy requires Circular Design

  1. Minimize waste and pollution
  2. Keep products in use as long as possible
  3. Regenerate natural systems

Design implications of above principles

  1. Consider waste and pollution as design flaws rather than inevitable
  2. Design for reuse, repair, and manufacturing (even of packaging!)
  3. Avoid landfills

Practical Difficulties of Implementing Circular Design

  • Designers aren’t trained in materials
  • Companies will resist
  • Recycling is hard for people to understand
  • Recycling often degrades the molecular structure of materials
  • Deemphasize but improve recycling and emphasize reuse instead
  • Make companies pay for waste (!?) instead of public or gov’t
  • Talk to companies (Norman gives examples of how)

Sustainable, Robust, and Resilient Systems

  • All three ingredients are important
  • Resilience is a system’s ability to maintain its operation through adverse conditions
  • Redundancy develops resilience, e.g., in commercial aircraft controls
  • Tightly coupled systems are controllable and efficient, but not in emergencies
  • JIT has little resilience, little redundancy, and COVID, the Ukraine war, and critical fires and earthquakes brought down the world’s supply chains
  • Loosely coupled systems are more resilient, but harder to control, e.g., universities, the Internet, governments

How people understand systems

  • People view the world in a highly oversimplified cause and effect manner
  • Okay for hunter-gatherers, where false positives have little consequence
  • Sakichi Toyoda, father of Toyota, coined the “Five Whys” technique for getting at linear cause-and-effect relationships
  • Five Whys is a linear model and won’t work for complex systems
  • Norman prefers the NTSB (National Transportation Safety Board) method
  • The NTSB method reveals multiple causal factors and poor management is the most common factor

Myth of the Infinite Earth

  • Formerly common to believe that the Earth was infinite and that there was no need to conserve resources
  • When there a only a few people on Earth, you could get away with this belief
  • Not when there eight billion people on Earth!
  • Example: air conditioners heat the atmosphere more than they cool the house
  • Prime minister of Barbados said in 2021 that 2° C temperature increase would be a death sentence for nine nations

Working with Complex Sociotechnical Systems

  • People understand simple linear systems, but not when there are delayed effects, and multiple feedback and feedforward loops and non-linearities
  • Norman reviews cybernetics, the science of feedback (among other things)
  • Norman doesn’t talk about emergent properties of complex systems for some reason
  • Example: rethinking the design of homes and buildings

It’s not too late

  • Okay, actually it is too late to stop some major damage, but not too late to stop the trend and reverse it
  • Necessary ideas are already known (since Alexander von Humboldt in 1800 and 1831)
  • Current efforts are too small and too slow and need to be amplified worldwide

Assignment

Milestone 0: Topic Idea

Can one person from each group report on theirs?

References

Chi, Michelene T. H. 1997. “Quantifying Qualitative Analyses of Verbal Data: A Practical Guide.” The Journal of the Learning Sciences 6 (3): 271–315.
Ericsson, K. Anders, and Herbert A. Simon. 1984. Protocol Analysis: Verbal Reports as Data. Cambridge, MA: MIT Press.
Johnson, Jeff. 2020. Designing with the Mind in Mind, 3rd Edition. Cambridge, MA: Morgan Kaufman.
Norman, Donald A. 2005. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books.
———. 2013. The Design of Everyday Things, 2nd Edition. Basic Books.
———. 2023. Design for a Better World. Cambridge, MA: MIT Press.

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