2025-01-30
Week THREE
Since Norman mentioned measure and measurement in his new book, is there any other measurement he mentioned about as a non-ideal measurement of the world instead of GDP?
Norman puts design at the center of human activity, saying that when we make choices, we are designing things. How do we know that the decisions we make are positive designs and can find inspiration to promote society?
Do certain career paths point us towards opportunities to design for humanity rather than Individual humans?
The group work is still a bit hazy in terms of what the deliverable will
In regards to information dashboards, Nielson [sic] mentions that automobile dashboards have changed over time. However, have they become simpler or complex?
I really want to understand more about how our brain was functioning that we could not really notice when the gorilla walked passed in the video. I went ahead and saw that video later and it was surprising how the human mind works. While focusing on the task, many people completely miss a person in a gorilla suit walking through the scene, beating their chest. It’s such a brilliant way to show how we can overlook the obvious when our attention is elsewhere. How does selective attention impact our ability to process unexpected or irrelevant stimuli, and what does this reveal about the limitations of human perception?
How can we advocate for change or ethical design, especially when it might not be the most profitable?
Have other researchers who have not been able to replicate Kahneman’s experiment been able to provide a reasoning for why it cannot/has not been replicated? Was his experiment flawed in some type of way?
Part of the book has been swept up in the replication crisis facing psychology and the social sciences. It was discovered many prominent research findings were difficult or impossible for others to replicate, and thus the original findings were called into question. An analysis[50] of the studies cited in chapter 4, “The Associative Machine”, found that their replicability index (R-index)[51] is 14, indicating essentially low to no reliability. Kahneman himself responded to the study in blog comments and acknowledged the chapter’s shortcomings: “I placed too much faith in underpowered studies.”[52] Others have noted the irony in the fact that Kahneman made a mistake in judgment similar to the ones he studied.[53]
A later analysis[54] made a bolder claim that, despite Kahneman’s previous contributions to the field of decision making, most of the book’s ideas are based on ‘scientific literature with shaky foundations’. A general lack of replication in the empirical studies cited in the book was given as a justification.
https://replicationindex.com/2020/12/30/a-meta-scientific-perspective-on-thinking-fast-and-slow/
We talked a bit about cognitive psychology last week, particularly about Tversky and Kahneman’s work. This week we continue with some historical information.
basic, similar in all people, recoil from hot stove; input is immediate present, output is an affective state; not emotions but precursors to emotions; dismissed by people who don’t believe they are influenced by it;
learned skills, subconscious response to patterns; overall awareness but no conscious awareness of details, e.g., speaking, sports; conscious of goals while behavioral level handles details; actions are associated with expectations as well as outcomes and lead to affect, both before and after;
conscious cognition, deep understanding, reasoning, slow, guilt, pride, blame, admiration; design takes place at all three levels: high-level cognition can trigger low-level emotion just as low-level emotion can trigger high-level cognition;
Another way to think of these levels is illustrated in the previous frame: hardwired or prewired, short-term, and abstract or contemplative. All three levels play a role in our reactions to our environment, including designed artifacts.
Baby bubblehead, aka model human processor
Keystroke level model includes
GOMS stands for
protocol analysis \(\rightarrow\) think-aloud process
Protocol analysis was an early hci tool
verbal analysis \(\rightarrow\) knowledge representation
protocol analysis \(\rightarrow\) process map
verbal analysis \(\rightarrow\) knowledge map
Hick’s law predicts the time it will take for a user to make a choice, given the number of choices.
Hick’s law can be expressed as
\[t = b \log_2 (n + 1)\]
Fitts’s law was actually discovered by Paul Fitts in the 1950s, but has been applied to the use of mice and other pointing devices as well as screen layouts since. It is perhaps the most widely invoked theory in the world of human computer interaction, and is depicted in the next frame.
\[t = a + b \log_2\left(\frac{D}{W} + 1\right)\]
Readings last week include Johnson (2020): Ch 1–5
Readings this week include Johnson (2020): Ch 7–9, Norman (2013): Ch 2, 4
Let’s look at the questions and answers from the readings
Sustainable
Take \(\rightarrow\) Make \(\rightarrow\) Waste
How about Repair \(\rightarrow\) Reuse \(\rightarrow\) Regenerate?
Milestone 0: Topic Idea
Can one person from each group report on theirs?
END
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