Human-Computer Interaction
03 Sep 2026
Part II of Hornbæk et al. (2025)
Perception · Motor Control · Cognition
You can’t design for people you don’t understand. It’s tempting to start from how you want people to act, but people bring their existing perception, motor habits, and mental models to everything they touch, and those systems don’t renegotiate on your schedule.
This week’s question: what does the human processing pipeline (seeing, moving, thinking) let designers predict before anything ships?
Aside from the obvious (not anticipating the volume)
Note
Perception is the ability to collect and organize information about the environment through physiological sensory systems. In HCI it is understood through three interacting components:
Note
Visual saliency is the probability that a graphical element attracts visual attention during the first few seconds of viewing a display. It depends on the element’s visual features relative to the rest of the display, on user expectations, and on the user’s attentional strategy.
Note
Ware’s windows of visibility name the physiological limits every display fights:
In the wild