00 Design Thinking

Human Computer Interaction

Valle Hansen

University of Texas at Austin

Mick McQuaid

University of Texas at Austin

26 Aug 2026

Day ONE

How to Start?

Read the syllabus?

(eventually we’ll hafta, but it’s a boring way to start)

Go around the room saying our names?

(eventually we’ll hafta, but better if we’re energized)

Get the juices flowing!

WHY?

I think it’s better to start with an exercise that reminds us of what we do, no matter how proficient we are at it.

I need to know something about you and this is a very revealing exercise.

EDIPT

  • Empathize
  • Define
  • Ideate
  • Prototype
  • Test

‹watch video›

Now do what they did!

Materials

  • three pages
  • some index cards (about 6)
  • some colored sharpies (at least 3)
  • a pen or pencil

Protocol

  • Empathize (interview)
  • Define (list of needs)
  • Ideate (storyboard sheet)
  • Prototype (cards)

‹interview›

  • break into pairs so everyone gets a chance to be interviewer and interviewee
  • interview is about supporting the other person’s new year’s resolutions
  • if you’re a trio go 2-on-1 or 1-on-2 either way

‹make a list of needs›

  • analyze the interview
  • be sure to think about what they meant, not just what they said
  • think about how you could have gotten more from the interview

‹storyboard›

  • draw four panels of cartoons on the ideate page
  • show a successful interaction with an app
  • don’t worry about the app details
  • concentrate on the user experience — what did the user feel?

‹prototype›

  • now use the index cards
  • draw a few main app screens
  • focus on making it easy for the user
  • think about the circumstances of use

test

  • we’re skipping the test phase due to time constraints
  • but keep your cards so you can test later
  • it’s never too early to test
  • but testing is not the focus of this course (although we will test our prototypes)

our focus: prototype

iterative cycle: design, prototype, evaluate

what did we learn?

  • give me your insights about each phase and write them down so we can refer to them
  • phases were
    • empathize (interview)
    • define (list)
    • ideate (storyboard)
    • prototype (cards)

END

References

Pink, Daniel E. 2005. A Whole New Mind: Moving from the Information Age to the Conceptual Age. Riverhead Books.

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