App Prototyping Studio
13 Oct 2026
Nielsen developed two sets of these heuristics, Nielsen and Molich (1990) and Nielsen (1994). This is the second and enduring one, still popular after thirty years.
Nielsen recommends rating each problem so the team can prioritize:
Severity combines frequency (how often will users hit it?), impact (how hard is it to overcome?), and persistence (does it keep happening or is it one-time?).
One entry per heuristic, ten in all. Each entry contains:
Example entry:
3. User control and freedom. The checkout flow (screens 7 to 10) has no back or cancel control; the only way out is the device back gesture, which loses the cart. Severity 3. Add a persistent back arrow and a cancel link that returns to the cart intact.
A heuristic that is satisfied is still a finding. Say what satisfies it. A heuristic that does not apply gets a one-line explanation of why.
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