649week06 → Salary Performance Round 2 - After Action Report
One of our papers this week discussed multiscale displays, addressing the problem arising when some features of the display need to be represented at different scales to perceive the detail in each feature. The above solution reminded me of this problem because of the attempt to balance detail about each team with the large number of teams and the need for a lot of space if each team’s path is represented by very many pixels. The five teams whose paths are shown here hint at this problem. They also suggest a preview of thinking about interaction. We might try to imagine the smallest number of interactions needed to provide an interesting picture of, say, historical rivals, geographic rivals, popular rivals, likely playoff pairings, or other configurations that may prove popular. When planning a shortcut, it’s always tempting to think of the steady state. What I mean is that, once the system is popular, it will be easy to determine what people want to see. What about that time before the system is popular (the only time most systems ever see!)? How do you make really good guesses before you have much data? How do you make the most of minimal data? How do you balance providing enough shortcuts for experienced users with providing a non-bewildering interface for first-timers.
Inspiration came to one team in the form of a cellular automaton discussed earlier in class. This raises, among other questions, where the inspiration meets the structure of information you want to represent. The cellular automaton we saw provided a convenient way to represent many specific points representing several nominal values. How does that fit into a configuration where we’d like to represent binary values (individual wins and losses) and values on two or three scales (comparative won/loss, payroll, and a hybrid of the two).
Color might work for comparisons between teams, particularly if we can find hot and cold colors to represent magnitude in the performance or salary domains. There’s room for a lot more exploration of this first step.
The tension between the need to diverge and the need to converge plays some role in every solution to a design problem. It looks like this group spent most of its time diverging, exploring the information and possible representations and interactions. Divergence strikes me as most useful when you can later review it and activate what you learned during a converging period. Does this display document what you did so that you can later re-engage? Can you explain this portion of the display to a casual observer? (By the way, I only snapped the right side of the board—on the left you can see the edge of their final design.)
One group described an animated avatar of a batter, sending a baseball along a path corresponding to some variable of interest. This kind of thing seems to rely a lot on execution. Would the batter be skinnable? Would you try for photorealism? Would you be able to cross the uncanny valley if you did so? How tightly would the batting integrate with the graph of the path? If I wanted to review a team’s performance, would I need to see another instance of batting? Who is likely to want to see batting over and over again?
Apart from execution is the question of how attached fans are to particular players. I’ve known people to admit that they play fantasy football, but I don’t know if there is an analogous phenomenon in baseball.

The representation above may be meant more to provoke discussion than to lead to implementation. After all, it directly challenges many of the guidelines we reviewed in our discussion of the normative perspective. Tufte even includes a similar map, decrying it with his familiar pejorative, chartjunk. One thing I like about this design is that it’s very carefully developed, so that if I want to challenge it, I can do so with more precision than I could with the less-developed sketches.
The main issue of interest is the choice of a map of states to represent 30 teams, many of which carry the names of cities rather than states and at least one of which is situated in Canada, outside the map area. A secondary issue is the choice of making the states “pop up” from the surface of the map in proportion to the records of the teams. The area thus extruded would be a function of the both the team’s record and the area bounded by states. In the case of states with more than one team, a tectonic plate scheme is demonstrated for the case of New York. This state is interesting because both teams are situated in the southeastern corner and may have nothing whatever to do with fans in most of the geographic area depicted. This problem was recently discussed on the website fivethirtyeight when Nate Silver tried to make a map of the new Congress. He wanted to maintain fidelity with two constructs he valued highly: the shapes of the states and their borders with their neighbors. Since most New Yorkers live in the Congressional districts in the southest corner of the state, it’s not easy to show representation (based on total population) and maintain shape and borders. Still, Silver’s map represents a thoughtful attempt. (See more here.)
Another challenge this representation faces is how to depict the payroll. The choice shown differs a little from the accompanying comments. Piggy banks are mentioned but what we can see is a series of dollar signs associated with each team. Note that the small boxes framing the dollar signs are of uniform size. The dollar signs themselves are so small that I found myself having to count them to compare the Mets to the Texas team. So in placement, size, and framing, I am discouraged from making comparisons.
Finally, let me comment on the “unreadability zone” chart at the bottom of the display. This chart purports to measure abstraction and complexity and to show a smooth curve between them. I don’t know what a chart of abstraction vs. complexity would look like, but I have no reason to believe it would be a smooth curve. I have absolutely no reason to believe that increasing abstraction and increasing complexity decreases readability. To convince me of such claims would require some kind of operational definitions and some kind of plausible test procedure to verify or falsify the claimed relationships. Casual perusal of science, and especially heatmaps of dna sequencing, convince me that quite readable displays (even for the lay person) are practical for some of the most abstract and complex data we can conceptualize. Nevertheless, I’m glad that this chart was attempted because you can reflect in a more articulate way by giving concrete expression to your ideas!
The above design really impressed me, but rather than praising it in class, I tried to highlight what might be problematic about it and suggest how you might investigate that. I did this by asking people questions about the display and I believe that the answers to these questions highlighted the deep-rooted tendency to believe that a circle represents turning or sequential representation. Some people did not immediately get that the pie slices were teams. Also, the spokes of differing lengths may have suggested turning, imbalance, or an intermediate state between resting states. You can work with or against these initial impressions, but you can’t will them away.

A couple of groups used the entire whiteboard. The above representation in particular used every inch of available space. This was also a very fully realized design, at the convergence end of the spectrum of time allocated to converging and diverging. The discussion of this design included some confusion about centrifugal force. I remember that someone said that centrifugal force would tend to push things to the outside of a turning wheel and that that would suggest that the winners would gravitate toward the inside as the hardest place to reach. This reminds me of the carnival ride where children sit on a spinning disk. As it spins faster, it becomes harder to hold on, but especially harder if you slip at all and go near the edge. The winner of this ride is the one who can stay closest to the center for the longest time.
This representation provides more area to show the losing teams if the spokes are marked off in equal lengths for each win or loss, but everything about the representation: the spokes, the wheel, the spiral of paths, all these things drive the eye toward the center, toward the team with the best record. So it seems like a fair trade-off to provide more space to the less successful teams but to place the more successful in the exact location to which the eye naturally moves. In any event, you can certainly divide the space up like a hyperbolic plane or with some other configuration to give more space to the items closest to the center.

The above picture elaborates on a similar representation from last week. How does it differ? The metaphor of sea level, reinforced with bubbles, fish, seaweed, and a giant clam (nice touch!) uses very little ink to make the point, a sign of strong draftsmanship. The fulcrum and lever portrayal of money and ranking is well-executed and drew a lot of attention during our discussion. One question that came up was whether the depiction reinforces or disputes our prejudices about the difference between money wasted and money well-spent. As shown, the wasted money has little or no weight, as if it’s ineffectual. Some people imagine wasted money as dragging down the team that wastes it, as a burden instead of a resource. It might be worthwhile to show this picture to a series of users and ask them what it means.
The final picture, above, adds something I didn’t notice in any other picture: the state of the world. The vertical line beneath the date July 8 becomes narrower as frugal teams win more and wider as spendthrift teams win more. This is an extra piece of information no one else (as far as I know) thought to represent. It’s interesting and easy to perceive. Well done!
There are some other things to praise about this depiction. One is that the definition of effectiveness is unambiguous because of the exceptionally clear presentation of the numerical expressions at the top of the display. There is also the reminder in the upper right that it would be easy to provide controls for this design, sorting the bands in different orders to allow more direct comparisons between different teams or sets of teams. The ability to portray differences is also spotlighted in the simple, effective use of crosshatching for some of the bands. Finally, it’s an economical use of ink, with just three effective arrows on the entire display.






