649week05 → Salary Performance Exercise - After Action Report
The salary performance exercise revealed numerous perspectives on information and information representation. I’d actually like you to continue your thinking along these lines next week, so it may be helpful to review some of the issues you raised. To do so, let’s look at the whiteboards, and in one case, the online document you used to explore the problem. I went back and took photos of the whiteboards to review them. My photos did not turn out very well, so I photoshopped them to highlight your marker strokes and soften the smudges on our whiteboards. I hope you don’t mind that this distorts the original work, and accept it in the spirit of spotlighting topics for discussion.
The first thing most of you did was wrestle with the nature of the information. The concepts shown above include the notion of seasonality and cyclicality, size of icons as a proxy for quantities of money and symbology familiar to your audience for both time and money.
It seems that the basic entity we’d like to represent is the team. And the main attributes of that entity are its salary and performance. Salary, in this data, is a constant. Performance varies, so the ratio of salary to performance varies. The extremes of that ratio represented by the burning money and the logo piggy banks, whimsical icons that may fly through space (as a proxy for time).
A simple, compelling way to represent a team’s wealth is by a circles sized in proportion to that wealth. This sketch suggests that animation and memory of a path may be enough? Do we need a trail? Can we just show these bubbles progressing from left to right with a slider? What would we make of trails, if any? I like this representation but bear in mind that, at any moment in the animation, only a narrow vertical slice is being used to actually show bubbles. The vast majority of the canvas is used to portray time. We’ll see a solution to this problem later.

This exercise was meant to prompt discussion of possible solutions. You can see that this sketch was the focal point of an active discussion in which a lot of ink was spilled. I consider that a sign of successful brainstorming. Here we see further development of the idea presented in the previous sketch: circles marching across a time field from left to right. This is a very frequent depiction of time. Again, as with the previous example, this devotes a lot of space to the time representation and leaves the possibility of trend lines as a record. A significant question with this approach is that the two lines shown may be much more legible than would lines for all teams appearing at once.

Here is one three space-saving approaches that do not use space to depict time. In this representation, little red balls bounce up and down showing shifts in performance as the background of bars showing salary remains constant. I can imagine refining this display by allowing the user to rearrange the order in which teams appear according to different criteria. It would also be interesting to think about letting the balls leave brief trails as they move or otherwise change. Finally, the bars representing money are muted here. Should they be more muted or more prominent? It seems to me that there are two conflicting desiderata. First, the money is important. Second, the money is constant. Those two characteristics suggests that maybe we want to find some function of money, such as bang / buck, that is not so conflicted and represent that instead.
This is medium shot of a very detailed, fully-realized poster. The students who made this decided on their representation very quickly and spent most of their time creating a very detailed depiction of what they had in mind. This reminds me of a recent Business Week column about Apple’s design process. The first ingredient described by Michael Lopp, senior engineering manager at Apple, was Pixel Perfect Mockups. He claimed that they remove all ambiguity. As a result, they uncover problems very far upstream and have little need to correct mistakes later in the process. There’s quite a lot you can say about this design at this stage. The main one, from my point of view, is that it manages positive and negative space very well. Space is a precious resource for any designer.

Finally, Mike Harmala shared with us the further refinement he made of a space saving design after class. This one shows time explicitly with a very prominent arrow on the slider. It also appears to include ratio between money spent and performance. Position is used to show performance, so a given circle may move back and forth across the surface from one week to the next. Size is used to show raw money spent, so we have one way each to show money and performance independently, as well as one way to show them together.






